#version 330 core
out vec4 FragColor;
in vec2 TexCoord;

uniform sampler2D ourTexture0;
uniform sampler2D ourTexture1;

void main()
{
//     FragColor= mix(texture(ourTexture0,TexCoord),texture(ourTexture1,TexCoord),0.2);
     FragColor= texture(ourTexture0,TexCoord);
}